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About Me

The Journey from Player to Producer
From receiving my first Nintendo 64 at age 6 to producing games professionally, my path has been driven by a passion for interactive storytelling and helping development teams create amazing experiences. Here's how I got here.

Where It Began 

The Christmas morning that changed everything

SMU Guildhall production students at Dallas Video Game Museum
With fellow SMU Guildhall production students at the Dallas Video Game Museum

On December 25th, 1999, when I was 6 years old, I received my very first game console—a Nintendo 64 with A Bug's Life and Toy Story 2. From then on, I grew up with and learned to love video games as a story-telling medium. It became my goal to someday also share the excitement and wonder of being able to transport yourself into a living story with others one day, and that's why I'm now a Game Producer!

Learning the Basics 

It starts with a lesson

Graduation selfie with LeTourneau president
Taking a graduation selfie with the LeTourneau University president

Starting off learning Game Development during my undergraduate studies at LeTourneau University, I was eager and excited to learn how to make the games I loved! In Winter 2014, I graduated with a Computer Science degree with dual concentrations in Game Development and Network Security, but wasn't yet confident in my ability to contribute as a game programmer. I looked up graduate programs (including SMU Guildhall) and applied to every programming company I could think of. All while learning Python to fill in my scripting language knowledge gap to help interview without having to type "public static void main" every time I went up to a whiteboard.

The Apple Years 

Seven and a half years of learning, growth, and yes... Beer Bashes

Graduation selfie with LeTourneau president
Photo with the Apple Automation QA team

Two months after graduation and two weeks of phone and on-site interviews later, I was accepted into Apple as an iOS Automation Software Engineer. And yes, there were many Beer Bashes. 🤟 (I got to see Demi Lovato and Lady Gaga 🙀)

Over the course of 7-and-a-half years, I learned a lot about how to be a good engineer, but more importantly, I learned how to help others and have fun in new and challenging spaces! After COVID-19 hit, I had 2 years of remote work to start reflecting on where I really wanted to be. I looked back at SMU Guildhall and applied for their graduate program as a Producer to see if I could take on the vital role of helping developers of all disciplines be as productive as they can be.

SMU Guildhall Journey 

Cohort 32 and the transformation into a game producer

SeaFeud lead team
With my SeaFeud lead team

After being accepted into Guildhall's Cohort 32 in Fall of 2022, I got to experience the pleasure and hardship that 50 other students had while journeying through a breakneck course to prepare us all for the real world of game development. Through the curriculum, we managed to ship two titles to Steam: SeaFeud and Asurya's Embers! I'd be lying if I said it wasn't hard in many ways, and I dearly miss those who didn't finish the journey, but as I continue going forward I find myself anticipating the next growth opportunity to prepare for a future in game development.

Presenting to Asurya's Embers dev team
Presenting mechanics and player feedback to the Asurya's Embers dev team

Wartorn & Stray Kite Studios 

Becoming a producer with infinite hats at Stray Kite Studios

Wartorn team
With Stray Kite Studios

In October of 2024, I joined Stray Kite Studios as a producer to help ship their first title: Wartorn! After a few months of breakneck work, we released on Steam Next Fest 2025 and Early Access on June 17th. Throughout that time, I got to enjoy learning more than I'd ever thought possible about different game development disciplines, practices, and more... including the fact that Unreal has a Python API!


During my tenure, I learned to leverage my previous software engineering and automation experience to create tons of dev tools/scripts to help design, localization, and marketing make and record changes for our game patch updates! You can see many of the learnings and tools I wound up making during my time at Stray Kite Studios via the Notion link below.

Current Focus 

What drives me as a producer today

Production Philosophy: I believe great games come from empowered teams. My role is to remove obstacles, streamline workflows, and create environments where creativity can flourish.

Technical Approach: With my engineering background, I focus on automating repetitive tasks and building tools that let developers focus on what they do best. If I can write a script to do it, I will.

Team Collaboration: Having worked across disciplines—from iOS engineering to game production—I understand the unique challenges each role faces and how to facilitate better communication between teams.

Continuous Learning: The game industry evolves rapidly, and I'm committed to staying current with new tools, methodologies, and technologies that can benefit our development process.

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